
Overview
This prototype began as a personal initiative to streamline internal design reviews. I rebuilt outdated Photoshop files into dynamic, component-based systems in Figma and XD. These files allowed real-time copy and layout updates across devices, reducing the need for redundant, manual changes. I created flexible content card components, responsive text styles, and pixel-accurate layouts to match and improve the original PSDs.
Component-based UX Build
Rebuilt static PSD comps in Figma/XD with dynamic layout elements.
Prototype Optimization
Enabled internal and client-facing comps with interactive previews.
Internal Initiative
Voluntarily created scalable tools to improve design consistency and client reviews.
Case Study
Background
This wasn’t an assigned project—it was a fix-it-before-it-breaks effort I built alongside my actual responsibilities. Microsoft’s homepage review process relied on outdated Photoshop files that didn’t scale across devices or allow for quick content/layout swaps. I rebuilt those static comps into a into a responsive, component-based desktop prototype in Figma (and Adobe XD, originally) to make internal reviews faster and less prone to last-minute fire drills.
What I Made
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A full component library: cards, buttons, badges, banners, and responsive type styles
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A wireframe with scrollable layouts (top/middle/bottom) in both toggle and full-page formats
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A high-fidelity mockup with playful banners and content variations, just to prove it could look good and still follow the system
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Responsive layout logic that mimicked the real site behavior—without all the fragile, break-prone pieces
What Worked
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Everything was faster. Stakeholders could view content across devices without swapping between 5 separate PSDs.
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Copy tweaks were instant. No re-exporting layers, no slicing banners, no emailing six versions of the same file.
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It actually looked and felt like the real site, with better internal consistency.
What Didn't
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It didn’t get adopted. (I wasn’t asked to build it in the first place, so not a huge surprise.)
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Most teams were too deep in their existing process to switch tools mid-stream—even if the new one was cleaner.
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I made it a little too smart. The flexibility required more setup than people were used to. (Not a flaw, just... too early.)
Why It's Here
This prototype focuses on the desktop viewport, which carried most of the layout complexity and content volume. Mobile/tablet builds weren’t necessary to demonstrate the system’s logic—or its flaws. It’s a solid example of how I approach messy systems: take the parts that almost work, rebuild them to scale, and make them easier to use by actual humans. It also shows that I can translate marketing visuals into modular design logic without flattening everything into a boring grid.
Also, yes—some of the content cards and banners have robots and weird copy. That's on purpose. The framework is solid; the personality is just a bonus.

